Name: Black Fang Republic
Astropolitical rank: Minor Power
Interciv relations: Alliance member, satellite of Terran Federation
Dominant species: Canids
Temperaments: Power / Individuality / Equity
Territory: Western Oval, 100 stars
Government form: Federal parliamentary clan republic
Ideology: Nationalism / Liberty / Equality {1} (Kraterodemocracy)
Economic system: Cybernetic Economy
Population: ~1.6 billion
Capital planet: Niflheim
Climate preference: cold forest or tundra
The Black Fang Republic (BFR) is the separatist state ruled by the Canids. Once fiercely anti-human, it has been brought back into the fold while retaining sovereignty. The BFR's people are fiercely individualistic and patriotic... and are much more focused on physical strength than humans are. Augmentation of all kinds is encouraged as long as the Canid form is preserved, thus most of its citizens are seven-foot-tall, werewolf-like cyborgs. It serves as "Terra's attack dog" on the astropolitical arena.
History
In the 2160s-early 2180s, the Canids faced societal discrimination within the Terran Federation due to complicated factors, chiefly skewed perception of them by humans. At the same time, they held some important positions in the army and navy, as well as parts of the colonial administration in the north-up-east part of the Terran (then UN) frontier. In the wake of the Human Civil War of 2181-2184, they took their opportunity...
A large swath of colonies in the southeastern military district were overthrown in a series of coups known as the Greater Arcadia Putsch, after the grassland world it started on. They were sparsely populated, and the Terran Navy was too busy fighting rebels to intervene, so the warships in the immediate area mutinied to form the BFR's Navy. They made a pact with the True-Human Organization, but it was a ruse; the Canids did not help the supremacists' war effort and in fact covertly sabotaged it, secretly giving aid to the partisans that made the THO's Human Republic a failed state. They could not directly stop the supremacists' genocide, as a war on two fronts would have sunk the BFR. Instead, they paid their due by backstabbing and mercilessly slaughtering much of the THO's army in mid-2183. The Provisional Government of the Black Fang Republic, led by Sieng Redclaw, then accepted a massive exodus of Canids from the UN proper, bolstering their population numbers to borderline core-world levels.
Sieng's faction, immediately after the war's end, had to contend with Deris Ashpelt's quasi-fascist faction. Sieng dueled and beheaded Deris, causing the latter's clique to collapse, but saw that a major restructuring of society had to be done, and a new and equal culture created, to satisfy the will to power while diffusing it to avoid the lure of supremacy. Meanwhile he reapproached Terra, negotiating to keep the BFR's independence in exchange for close economic and military ties to its former enemy. Then he decentralized the government, established the Clan and Pack system, with himself as the Elder of the Council. But he noticed that too many in the Council followed his wishes, even when he wanted honest debate, so he stepped down as soon as he could, and lived out his life in a cabin on Niflheim until he died two decades later in a skiing accident.
Governmental structure
The BFR's government is much more clique-y and unstructured yet much more fraternal and grassroots than Terra's government. The clans (extended family, friend, and interest groups) freely arrange into packs-- which serve double duty as low-level organizational structures and political proto-parties (usually single-issue or regional-interests), and frequently merge and dissolve as needed. Clan heads are appointed by the members until they are deemed unfit or for any other reason. Pack heads are elected for 6 local months (adjusted for planets with slow days, tidally locked planets or habitats use Niflheim Standard Time) each from one of the clan heads. This is at the supermunicipal and regional level, or sometimes at the planetary level in younger colonies.
Packs have to unite into proper parties with proper platforms at the planetary level in most places. These present candidates in the form of constituent pack heads every year for planetary or superregional governor elections. The federal-level election is different. Anyone can run, they don't even have to be a clan head, much less a pack head. But in practice only those with some recognition as governors or those who have shown themselves to be heroes of the Republic have won. Generally, strength of spirit and of body is valued more than actual policies.
Campaigns are much less formal than the rather stuffy Terran ones. Lots of fiery speeches in front of roaring and howling crowds. Over-the-top ads bordering on propaganda. And with the Republic's very high social and economic equality, a very low barrier for running. The presidential term limit is 2 years, and the president is kept in check by a parliament, elected separately from former pack heads (not only governors). Kept in check both legally, and by the fact that the president has to be present in front of the whole parliament in order to enact any changes, and considering this is the BFR, the parliamentaries have enough firepower to turn any wannabe dictator into target practice.
However, the culture means that those deemed "weak" have a snowball's chance in Hell of getting any notable percentage of votes... see below.
Culture
The technobarbarian cultural ideology
By the 2230s, their whole nature has changed: thanks to a relatively low population in a similarly-resourceful area resulting in a high GDP per capita, as well as a culture that values personal strength, most BFR citizens are enhanced far beyond simple anthro-genemodding: they are now 7-foot-tall cyborgs who are 30% man, 30% wolf, and 40% machine, with huge muscles and packed full of both external and internal bionics. Their material aesthetic styles itself after a modernized version of stereotypical "barbarian" cultures. Rough, harsh, and unyielding. Yet they embrace technology to exert power in more efficient and potent ways. Power is what all Canids care for above all else; not the oppressive kind of power but rather the passion and strength kind of power, the kind that can be shared by all.
Anthro-Canids, as well as a minority of taurs, are the only Canids in the BFR. Uplifts stayed loyal to the Federation, and the inherent issues of feral morphs present issues to living a happy life in the BFR's society, due to the lack of hands. By the standards of transhuman separatists, the BFR is very homogenous, culturally and physically. Part of it is because the Canids have zero interest in anything but raw physical force, and they have very little in the way of what we would call culture. What culture they do have is defined by one word: visceral. There is always a focus on action. On thrill. On acting on one's instinct. When thinking is celebrated, it is the tactician's kind of thinking rather than the philosopher's.
Science is not really disrespected: after all, it is the scientists' work that the engineers use to make all the cool toys... but few pay much attention to it, seeing it as far beyond their interests. Those who do, have a different approach compared to the increasingly esoteric Terran science. They care not for abstract math or theoretical astrophysics or the like; much of their research is concentrated towards "things that actually exist", with more niche and abstract subjects seen as useless and effete. Only things that can be used for industry or war or cybernetics are seen as being worthy of research. But again, the average Canid does not give a damn.
They have a concept of honor. It is not the Western chivalric concept of honor but rather the honor that was present in many actual "barbarian" cultures like the Celts, Huns, and Mongols. It is linked directly to martial prowess, to loyalty to one's clan and to the Republic, and to keeping one's oaths. It is not linked to fair play or to being nice.
Clans
The Canids do not really have humanlike families. The whole human structure of the traditional family (whether the truly traditional multiple generations under the same roof, or the not-actually-traditional nuclear family) is untenable. This is due to the high-intensity lifestyles of nearly all Canids leading to nobody really having the time to serve as a child-rearer, as well as the culture's focus on kinship rather than origin making such values alien to them. In fact, over 70% of Canid women are functionally sterile (and 100% wouldn't want to waste valuable months being pregnant anyways) due to either consequences of genemodding or bionics, or hormonal imbalances in the citizen-factories.
Thus they have clans instead, as their replacement for the family. While a clan does, by default, include blood relatives, anyone can be invited into one-- usually friends are, as well as those people left over from adjacent clans that dissolved. A clan's leader can be determined in various ways, up to its people: it can be the strongest member, or one determined by election, or there can be no leader and a head be appointed ad-hoc when needed. Clans serve a lot more purpose than households do in Terra: while individual Canids have personal property (such as weapons, clothes, any sort of gadgets, etc), private property (including small businesses, vehicles, etc) can only be owned by a clan as a whole. Transferring people between them can only be done by agreement from both heads.
Marriage exists but is very informal, and not legally binding. Social expectations are that Canids should marry outside their clan and instead into neighboring clans, as this prevents rivalries, inbreeding, and isolation. It is fully decoupled from gender, not just legally but socially, and considering the females' sterility, straight couples have the same way to raise children as gays do-- that is, the local citizen factory. Due to the power of newly-forged tradition as well as resource and gene pool considerations, these factories do not work full-auto and require genetic material from two or more Canids to produce a new pup. Canid children are grown much quicker than a pregnancy would, and are implanted with cybernetics prenatally. Born Canids tend to act in a less human way than turned Canids.
Once the child is "born", they are raised by both of their clans, with babysitters taking turns. Due to a deep-rooted value of social equality, nobody has the role of taking full-time care of them. Generally everyone in both clans gets attached to some extent, and though they still recognize their parents, the clans are more like found family to them.
Once the cub turns 13, they have to pick one clan to be in, between their parents'. Usually they are sat down with the elders of both clans who try to convince the young one that theirs is better. Sometimes the dispute goes to a duel for who gets to claim them.
Language
Their language is partially intelligible as English... However, there are a lot of words from all sorts of random languages-- all mixed together and with their meanings and pronunciations drastically changed. It is rapidly diverging into a new language, with former boundaries being meshed together as former cultural identities get abandoned. Sentences are usually very short and grammar is simplified even compared to Common Terran English. In addition, body language and ear and tail movement are vital to much of its grammar, such as it is. In writing these are signified by a symbol prefixed to some words, in the form of an inverted triangle of 3 dots or crosses that correspond to the ears or tail being raised or lowered.
In addition, the amount of specific slang is staggering even compared to the Federation, and swearing is accepted even in certain contexts the Federation would still consider taboo. It can feel like every fourth word is a strong profanity, and it is strange if during a friendly conversation a Canid does not call you a cunt or worse at least once.
Entertainment
The main form of entertainment in the BFR is sports. Their sports are extreme beyond all human reason, for example:
- rocket skiing, where the racers have thrusters attached to their skis. Points are multiplied by the amount of fuel spent, this means one cannot play it safe. Variants are same as normal skiing: slalom. jumping, freestyle, etc.
- motorball. Like American handegg, but on a much larger field with hard ground. Players (two teams of 9) are on motorcycles, and wield different types of nets to manipulate the ball or knock each other off bikes.
- hill conquest. In the middle of a small court with rubbery ground is a narrow plateau accessible by climbing walls. A free for all for 16 competitors. The winner is the one who can stay for 3 minutes on top
Plain old combat sports, including MMA, are also popular; basically everyone knows how to wrestle and throw precise punches and kicks. Of course, they cannot compete with humans or even normal lupine genemods– the opponent literally wouldn't survive the first few strikes, or being crushed under a huge, tense pile of muscles and metal. Their extreme endurance often leads to matches or fights lasting for many hours.
Somewhat different, but still related and as popular, are gladiator fights. In special arenas, Canid fighters get pitted against genetically modified, hyper-aggressive animals from bears to T.rexes. Every gladiator has to have a distinct persona and appearance and weapon of choice-- this weapon always gets a name and is famed as much as its wielder. There are many types and formats of gladiator fights-- there are swarm fights against dozens of weak critters, there are one-on-ones against true genetic monstrosities, there are fights against prisoners condemned to death, there are "who can slay more" competitions between two gladiators, and so on. For more intense gladiatorial fights they wear customized armor, designed to accentuate every muscle while covering every millimeter in superalloy.
Outside of sports, Canids basically go out and socialize with their kin, often in bars. There are plenty of local happenings to gossip about over a drink. Canid alcohol is invariably extremely strong compared to anything humans drink for fun. This is because it needs to inebriate an at least 7-foot-tall, broad body with a likely cybernetically enhanced liver. It has fomepizole in it, meaning it gets one drunk far faster than it should, and for the most part removes the hangover.
Lifestyle
They technically can live for two centuries on average or more, but life expectancy is much less (about 50 to 70 years) thanks to the average Canid’s love of high-adrenaline situations. Rocket-skiing down the snowy slopes of Niflheim’s mountains, deep sea trench racing, and obstacle-wingsuiting, as well as many other similar activities almost all Canids get up to in their spare time (not to mention the duels), aren’t exactly useful if you want to die of old age. Of course, they don’t care: a life spent sitting at home watching TV all day, like many humans do, is to them a fully wasted life.
Being mostly carnivorous, their diets consist of meat and dairy, vat-grown of course. Due to their activity levels they need 10k or more kcal per day and thus eat a lot, requiring optimized and augmented digestive systems to fully digest that amount of food. How about a sandwich consisting of a whole steak covered completely in cheese and mayonnaise, between two slices of lard instead of bread? It is something of an issue for them as this requires a lot more infrastructure to set up than the Federation’s hydroponic farms.
Canid clothes are varied, but most often it is of sleek, form-fitting leather or tougher material, studded and spiked, and with decals symbolizing the individual's Clan or personal interests sewn on. Clothing is always made to be easy to run and fight in, though it doesn't cover much fur due to the natural toughness of their hides and a desire to show off one's muscled body. Vests, shorts, headbands are common-- though often layered with pouches and belts.
They also always wear piercings adorning their ears, lips, and/or nose. All Canids also bleach or paint their fur in tattoo-esque patterns, each clan has different markings that are unique to it.
They have somewhat less automation than most civilizations of their technological level. Unlike Terrans or relmai, Canids find manual labor to be rewarding, more rewarding than any intellectual undertaking or idle entertainment. Thus one may see them working as blacksmiths hand-forging weapons and tools and goods, as dockworkers shuffling crates in the numerous spaceports, as miners and lumberjacks, and so on.
Society and laws
Duels are an acceptable manner of dispute resolution in Canid society. If one's honor is infringed upon, an individual may challenge the offender to a duel, usually not to the death. The usual rules for duels between citizens:
- always are to be overseen by community
- on flat, hard ground in good weather with no obstacles
- weapons are allowed if both combatants agree
- the duel lasts until one combatant either concedes or is rendered incapable of conceding
- using lethal force without due reason (either agreement or the dispute being dire enough) is a crime
- you cannot resolve political office disputes via duels
Smaller disputes are resolved on the spot with fisticuffs. If an argument between two Canids has reached a stalemate, the proper way to resolve it is to attempt to wrestle down one's opponent. If one manages to pin them to the ground, they are considered to be right by their peers and the loser is considered to be wrong, no matter who was factually right or wrong.
Unlike Terra, the BFR has a common and frequently used death penalty. Treason against the Republic (this includes Hegemony sympathization), murder, rape, and oath-breaking gets one condemned to the gladiatorial arenas as prey.
The Republic’s cities are organized like Terran cities, but the buildings are somewhat more monumental, stout, and angular, and generally not as shiny as Terran towers, resembling Brutalist architecture. Interiors of public spaces are clean but generally look much "harsher", with bare metal and granite. The flags of the Republic are everywhere, and spaces owned by a clan often have said clan's emblem similarly spammed. People rarely live alone, generally sharing a room with their clan. Keeping with their high attitudes towards personal freedom, the Republic allows them to decorate their dwellings as they see fit. These decorations vary, but weapons of all sorts hanging on walls are a common element, from swords to revolvers to blaster rifles. On a more peaceful note, their furniture has to be sturdier than human furniture, as Canids are much heavier and denser than humans.
Technology itself similarly looks very... solid. Everything is blocky, rugged, often with bare metal or simple matte paint, with labels being stenciled on. Screens are not very big as enhanced eyes allow scanning from smaller sizes, allowing more protection for the screen. Furred hands make touchscreens annoying, so there are knobs and physical buttons for control unless absolutely necessary. Datapads resemble Motorola phones from the 80s while still having modern functionality. Computers look like 80s microcomputers, except with steel casings, and with CRT-esque monitors. Vehicles look like Soviet cars and buses (with more spikes and flame decals of course). Guns look like welded-together cuboids with holes in them. Radio, oddly enough, is also a common form of entertainment. After all, it is easy to listen to while doing some physically intensive activity without being too distracted. It's surprisingly mundane in its content and probably doesn't merit description. Generally it's consumed via integrated BCI-receiver. There is an export market for BFR-Canid tech, as it uses many of the same data and power standards as Terran tech and is a lot more durable and long-lasting, thus it appeals to paranoid humans. The downside is that your tank-datapad looks like and weighs like a brick, and would likely crack the floor if dropped. God help you if you drop it on your puny human foot.
They have quantum AI like the Federation does, and actually produce them more than Terra does. They are generally embodied into robotic Canid forms and patterned at creation to think as an ideal Canid would, i.e a rowdy space barbarian, in contrast to the generally peaceful and calm Federation AIs. Canid AIs live to fight, whether physically or virtually, free from fleshy Canids' human heritage.
Religion is rare, since Canid culture cares not for that which cannot exert force or be exerted upon by force. Most are atheists or semi-pagan agnostics. The thought of religion mostly does not cross the minds of the younger generations, who do not have much contact with mainstream Terran society.
There is a robust inter-city and interplanetary transport system but within cities, Canids prefer to just run whenever they want to go. It's about as fast for them and is good exercise. Some own trucks for transporting goods and so on, or cars for going fast for going fast's sake.
That said, not all Canids are violent blood-knights. What matters is flair, passion, and desire to always become better and better at something. It just so happens that most choose directly visceral entertainment. There are Canids who instead strive to become, for example: a cook making the tastiest food, a musician creating the most emotional melodies, or a game developer making the most immersive experiences. There is a niche for all kinds of hobbies, and they are begrudgingly accepted as long as they are not completely "nerd shit".
But most have zero interest in any of that. The overwhelming majority of Canids, especially younger ones, do not care for culture or anything other than the raw strength of themself and their packmates. For them, the only recreation is fighting, and all free time is spent on training, exercise, and sparring.